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Zelda Spirit Tracks Map How To Control TheSpirit Tracks is a perfect fit for the Nintendo DS Zelda and Link have to work together throughout their adventure, and they eventually figure out how to control the Phantom Guardians that are seen in several dungeons.That honor is typically reserved for the like of Ocarina of Time, A Link to the Past, A Link Between Worlds, and Breath of the Wild.One title that deserves to be mentioned in the same breath of them is 2009s The Legend of Zelda: Spirit Tracks, which turns 10 years old today.However, no discussion about Spirit Tracks can be had without first talking about its direct predecessor, The Legend of Zelda: Phantom Hourglass. The two titles share the same core gameplay style, which proved to be divisive among hardcore Zelda fans. Rather than using the buttons on the Nintendo DS, both titles were played entirely via touch controls. Players used the stylus to direct Link around the map, tapped on enemies to attack them with their sword, and drew out boomerang paths. It was all very easy to use, but there is a certain segment of players that will never gel with touch-based controls. Those that did enjoy it were treated to a great follow-up to Wind Waker, albeit one with an annoying centralized dungeon that players had to visit multiple times throughout its story. All of the action takes place in the land of New Hyrule, which was founded by Tetra at the end of the previous game. Players get to meet the great-granddaughter of Tetra, who is the current times Zelda. She quickly joins Link on an adventure to figure out why the titular train tracks are disappearing throughout the land. The Legend of Zelda: Spirit Tracks is some of the best touchscreen gaming ever made Similar to Wind Waker, Phantom Hourglass revolved around sailing through the ocean and discovering new islands and places to go. Spirit Tracks replaces it with a steam train, and while it isnt quite as open as its predecessor (players discover and repair old tracks rather than create new ones), it still makes traversal a fun experience. Phantom Hourglass centralized dungeon, the Tower of Spirits, is one area where the game improves upon the series formula. Thankfully, theres now a spiral staircase that allows players to quickly access new floors rather than going through the same puzzles again in order to advance the story. Complementing this are a bunch of traditional Zelda dungeons scattered throughout New Hyrule, which house some of the best puzzle and boss design in the series and all brilliantly used both screens of the system. Spirit Tracks also features one of the most fun stories in any Zelda game. Rather than aspiring to be a great warrior, this Link just wants to be an engineer. Its only when he and Zelda are ambushed by the evil Chancellor Cole, who separates Zeldas spirit from her body, that Link has to pick up a sword. Even though Zelda is in danger, this isnt your typical Link has to rescue the princess story since her accompaniment is an important aspect of the narrative. It allows for her personality to come across to the player directly because shes part of the adventure rather than waiting to be rescued the entire time.
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